tag:blogger.com,1999:blog-34126572.post1227501505822178065..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: Inspired GameplayAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-34126572.post-65644740497930281982006-10-24T13:13:00.000-05:002006-10-24T13:13:00.000-05:00AI that discerns player intentions is a pretty amb...AI that discerns player intentions is a pretty ambitious goal, but I hope you have luck with it. <br /><br />I started thinking of Spore halfway through this blog. A major design concern of mine, in relation that game, is that the character creation portion may feel too blind at times. It doesn't seem that the player is receiving much guidance as to what creature to create, so it's like a painter being given a palette and told simply "draw". That's intimidating and perhaps inhibitive. <br /><br />The creature trait bars (speed, agility and such) will help somewhat with that. But what would help more is somehow exposing the player to sources of inspiration (primarily other player creations) DURING the creation process, rather than before (inspiration is stronger when responding to active input than when responding to memory).<br /><br />I did play Flow, but I'll have to read the thesis as well. Thanks.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-34126572.post-78386268775694208522006-10-23T23:25:00.000-05:002006-10-23T23:25:00.000-05:00This can be implemented with the right design conc...This can be implemented with the right design concepts in mind, you should read (and play) <a href="http://intihuatani.usc.edu/cloud/flowing/<br />">Jenova Chen's thesis.</a><br /><br />There are limits to ADD however, and they have to do with pretty fundamental issues of content creation and the economics behind that. Spore is trying to circumvent that, but the answer is elusive. One day I'll help fund a crazy piece of middleware that uses hueristic driven evolutionary algorithms to cultivate the player's intent into formed content on a stochastic basis. Does that make sense?Patrickhttps://www.blogger.com/profile/13614962832390315553noreply@blogger.com