tag:blogger.com,1999:blog-34126572.post1839961320528605900..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: SUWT #15Aaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-34126572.post-26663396667014146652007-12-12T18:17:00.000-06:002007-12-12T18:17:00.000-06:00Thanks for the comments Aaron...always appreciated...Thanks for the comments Aaron...always appreciated.darrenlhttps://www.blogger.com/profile/02387925924719653082noreply@blogger.comtag:blogger.com,1999:blog-34126572.post-26351836996226832422007-12-12T07:51:00.000-06:002007-12-12T07:51:00.000-06:00"A series of actions only becomes a grind when it'..."A series of actions only becomes a grind when it's boring -- when the player would rather skip content than experience it, but can't skip it."<BR/><BR/>That sums up my definition of "grind", as well. Very well put.<BR/><BR/>It is a problematic issue from the dev standpoint, tho, because what is "grind" to one is "content" to another (back to accommodating diverse perspectives, again). That's why the "but can't skip it" is such an important modifier (for me, at least)...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-34126572.post-33666474878167472702007-12-10T16:05:00.000-06:002007-12-10T16:05:00.000-06:00Well, there are a number of ways AS might change t...Well, there are a number of ways AS might change the way I experience Mass Effect.<BR/><BR/>For one, AS folks like me care more about the literal aspects of language than the social aspects. I had to consciously learn many aspects of language (including cultural aspects) after the age of 20 that most folks pick up in their pre-teens. It's not that I'm entirely oblivious to body language, but it's something I have to think about... whereas people normally process body language and tone of voice subconsciously and automatically. As a result, I don't notice a lot of those social communications because I'm already concentrating on the words themselves, the literal aspect of communication. <BR/><BR/>Even an advanced video game like Mass Effect doesn't come close to the complexity of real communication between two human beings. But it might be close enough that I miss some of what's going on while I'm concentrating on the words.<BR/><BR/>Another way that AS might influence my gameplay is the odd way in which I experience emotions. For me, emotions are intellectual. They're more the result of conscious choices than automatic responses. That's why AS folks like me tend to not respond to (or we even joke about) tragedies in the news and other stuff with inherent emotional attachments; I'm emotionally disconnected from others until I choose to make a connection. If I don't see a logical purpose to making the connection, I won't do it. <BR/><BR/>I'm not positive this affects my gameplay, but it might. In Neverwinter Nights, I killed every NPC who didn't serve a purpose by living -- I actually levelled up before ever leaving town. =) I'm very empathetic when watching movies, but not when playing games.Aaron Millerhttps://www.blogger.com/profile/06397235341719388657noreply@blogger.comtag:blogger.com,1999:blog-34126572.post-38510530437776248542007-12-10T15:11:00.000-06:002007-12-10T15:11:00.000-06:00Can you explain a bit more why being an aspie woul...Can you explain a bit more why being an aspie would hamper your ability to enjoy Mass Effect? I'm just personally curious, and don't fully understand the relationship between it's symptoms and gaming.Anonymousnoreply@blogger.com