tag:blogger.com,1999:blog-34126572.post1859517004992279410..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: Encyclopedia of LifeAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-34126572.post-51744312429150147322008-09-02T15:49:00.000-05:002008-09-02T15:49:00.000-05:00Not just visual design, behaviors and abilities, b...Not just visual design, behaviors and abilities, but game design as well! You can take any creature's lifestyle as a map of a game structure defining goals, rewards, affordances, constraints, etc.<BR/><BR/>For example, look at the Wikipedia page on aphids. Who knew that such tiny things had such interesting lives? I read it and was immediately inspired to make an aphid sim. :p<BR/><BR/>Thanks for the links!axchohttps://www.blogger.com/profile/00476494070603611505noreply@blogger.com