tag:blogger.com,1999:blog-34126572.post1951982854773900828..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: procedural picturesAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-34126572.post-19549473154531925652008-08-16T19:39:00.000-05:002008-08-16T19:39:00.000-05:00Thanks for the writeup! I'm flattered. :)That's an...Thanks for the writeup! I'm flattered. :)<BR/><BR/>That's an interesting question you bring up - I hadn't actually thought much about using environment sketches inside games. But I think the idea of creating the sense of being in a place, with the design of a few dynamic elements (which could be actual objects or things like lighting effects) could be quite useful. I wouldn't restrict the application to that of creating 2D backgrounds, though I do think that would be cool. I'm more interested in putting the player inside an environment sketch (2D or 3D as part of a game, than making an environment sketch just one part of the background.<BR/><BR/>I don't really know how much time and thought it takes to make a procedural picture, since I've only made one so far. :) That one took way longer than I imagined when I first started working on it! I'm hoping that the next ones will be easier to make, as I get more experienced. They're easier to make than equivalently complex games, at least. :paxchohttps://www.blogger.com/profile/00476494070603611505noreply@blogger.com