tag:blogger.com,1999:blog-34126572.post2230440822536413538..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: Permadeath and sacrificeAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-34126572.post-4854273860192625132007-10-11T13:58:00.000-05:002007-10-11T13:58:00.000-05:00Well, the example of the oncoming horde is for a g...Well, the example of the oncoming horde is for a game with permadeath, and the groupmates were near death, so there is real risk. But you have a good point: sacrifice can't be routine. Even in that permadeath example, the encroaching horde would have to be extra-ordinary.<BR/><BR/>In a non-permadeath game, what could be sacrificed other than life, experience points, or equipment?Aaron Millerhttps://www.blogger.com/profile/06397235341719388657noreply@blogger.comtag:blogger.com,1999:blog-34126572.post-39119686184051245082007-10-11T13:47:00.000-05:002007-10-11T13:47:00.000-05:00Sacrifice only matters and is interesting when it'...Sacrifice only matters and is interesting when it's meaningful. The situation you described isn't meaningful in a modern MMORPG because an onrushing horde of monsters is far more common in MMORPGs than it would be in a comparably "real" setting. Players seek out routine encounters that endanger their lives to advance, thereby cheapening life (and consequently death) altogether.Anonymousnoreply@blogger.com