tag:blogger.com,1999:blog-34126572.post3584046452289663303..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: Multiple faction conflictsAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-34126572.post-79563153010091019352007-10-08T12:12:00.000-05:002007-10-08T12:12:00.000-05:00Good point. Faction standing should be based on va...Good point. Faction standing should be based on value, not on time or linear interaction. I'll make that another blog, since it will take a while to delve into.Aaron Millerhttps://www.blogger.com/profile/06397235341719388657noreply@blogger.comtag:blogger.com,1999:blog-34126572.post-21648428462473473682007-10-08T11:59:00.000-05:002007-10-08T11:59:00.000-05:00Agreed.But factions are factions and nowadays that...Agreed.<BR/>But factions are factions and nowadays that means grinding more than anything else in terms of game play. What would you do to make this different rather than some of the same old system with just new names for the parties?<BR/><BR/>Faction 'hits' are one of the more depressing sides of aligning oneself with a chosen group. Benefits should be there and knowledge of this potential loss should be blatant to the player. I jumped into EQ2 with players who have a backhistory with EQ1 and I can remember the first week when I was afraid of doing anything. They came with the EQ misconception that faction hits can come from every corner and every NPC. While I like suprises, I dont like those suprises that come with a 6 hour grinding solution to revert that mistake.<BR/><BR/>Betrayals should come with some pretty awesome rewards as in essence you were a spy and thats not an easy thing to do.brackishhttps://www.blogger.com/profile/10415951783838766212noreply@blogger.com