tag:blogger.com,1999:blog-34126572.post4269415551307724171..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: effort and punishmentAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-34126572.post-54964420959844082382008-12-05T04:11:00.000-06:002008-12-05T04:11:00.000-06:00I guess it really boils down to the question ''But...I guess it really boils down to the question ''But how many players really want this kind of feedback?''. Figuring out how to implement this kind of ''coaching'' feature while not falling into ''player hand holding'' could indeed be a delicate enterprise for game designers.Anonymousnoreply@blogger.com