tag:blogger.com,1999:blog-34126572.post657048373890604557..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: progression through failureAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-34126572.post-19770277638334092262009-11-11T16:58:16.427-06:002009-11-11T16:58:16.427-06:00Well, one option is to have multiple avenues of pr...Well, one option is to have multiple avenues of progressions (story, skills, environment, stats, gear, etc) and ensure one has a relatively set difficult independent of the others. <br /><br />So there might be a set challenge in, say, managing dialog and alliances to advance the story; meanwhile, the player is able to continue advancing in gear and wealth.<br /><br />Plus, advancement can mean more options, rather than objective improvements. Getting new skills and new gear can be fun without becoming more powerful.Aaron Millerhttps://www.blogger.com/profile/06397235341719388657noreply@blogger.comtag:blogger.com,1999:blog-34126572.post-8559564109074267922009-11-11T11:43:06.641-06:002009-11-11T11:43:06.641-06:00Eh... to a point. If a game is designed such that ...Eh... to a point. If a game is designed such that I eventually will succeed no matter how badly I play, I find it boring because I don't have to try to win, I know I will eventually.Jasonhttps://www.blogger.com/profile/16540496609260460018noreply@blogger.com