tag:blogger.com,1999:blog-34126572.post7576804361542670424..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: U-turnsAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-34126572.post-7614367559836012842007-10-03T17:42:00.000-05:002007-10-03T17:42:00.000-05:00Your last example is kind of what I mean about exp...Your last example is kind of what I mean about expanding options. Initially, the car is just transportation, but it becomes a whole new path of gameplay when you flesh it out. <BR/><BR/>Going "full circle" can be alright if it's done quickly, I suppose. Players often spoil their own fun. One way they do is by sticking to habits and never exploring. It's alright to strongly encourage the player to explore some different, but the new gameplay shouldn't force them away from the old gameplay for long. <BR/><BR/>So it would be ok to force an Adventurer to have a brief Diplomacy experience, but the choice to continue or discontinue that experience should be given to the player quickly. If it happens that the Diplomacy content just isn't the player's style (even if it's good and enjoyed by many others), then the player should be able to get back to enjoying the game fully.Aaron Millerhttps://www.blogger.com/profile/06397235341719388657noreply@blogger.comtag:blogger.com,1999:blog-34126572.post-188600385942620732007-10-03T14:49:00.000-05:002007-10-03T14:49:00.000-05:00Okay, I took a moment and thought about this Aaron...Okay, I took a moment and thought about this Aaron. Implementing ever changing goals is definitely not a bad thing. <BR/><BR/>Involving the player in a story arc that immerses them in a changing world would give reason behind evolving the goals to fit the environment. Im going to use Vanguard spheres as an example here because the systems are a known. <BR/><BR/>Immerse them in a peaceful area with Diplomacy. Give them basic armor through parley and knowledge of another zone. Adventuring comes into play now and then the region is peaceful once the hero completes said quests. Diplomacy begins again and another avenue opens for the player. Full circle?<BR/><BR/>I guess it also depends on your environment. Take youre earlier post about the Nova and Warg. Yeah, I could see something with this in where you face those same wargs throughout your earlier adventures in close combat, but later the vehicle opens up and missions become available to locate resources across the zone. Suddenly the more you use the car and progress in that area, the more options you have for enhancing your car (Mad Max). <BR/><BR/>Let me know if I am way off base here.brackishhttps://www.blogger.com/profile/10415951783838766212noreply@blogger.comtag:blogger.com,1999:blog-34126572.post-13221623078652198822007-10-02T11:31:00.000-05:002007-10-02T11:31:00.000-05:00Totally agree. Expanding options at max level to i...Totally agree. Expanding options at max level to include raiding-- good. Forcing you to switch to a new style or quit--- bad.Anonymousnoreply@blogger.com