tag:blogger.com,1999:blog-34126572.post83454668170409373..comments2023-10-15T04:55:00.347-05:00Comments on Anyway Games: fun and simulationAaron Millerhttp://www.blogger.com/profile/06397235341719388657noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-34126572.post-49388174324535733872009-08-13T13:21:08.839-05:002009-08-13T13:21:08.839-05:00It would be interesting to see the primary difficu...It would be interesting to see the primary difficulty in a game shift from combat to moral/story choices and such.Aaron Millerhttps://www.blogger.com/profile/06397235341719388657noreply@blogger.comtag:blogger.com,1999:blog-34126572.post-32384943460441471272009-08-12T11:29:57.031-05:002009-08-12T11:29:57.031-05:00Someone could make an argument that even as a game...Someone could make an argument that even as a game things should get easier as you get to higher levels. The first few dozen times you make an item, the process of making it is still interesting, but by the time you've made 1000's of items, it's just routine and feels grindy. Would it be so bad if the process becaome streamlined at higher levels?Pete Shttp://dragonchasers.comnoreply@blogger.com