But I've already begun brainstorming for a movie about MMOs in general. For one reason, I wouldn't have to get a game publisher's approval before passing the script on to a film studio (though I don't have access to one, so that may not happen anyway).
More importantly, I realized that the setting opens up some unique narrative opportunities. For example, how will the protagonists distinguish themselves in world full of "heroes"? What's a believeable reason such adventurers would move on to greater foes before they've really helped save the villagers (NPCs) from lesser but serious threats?
In short, imagine an MMO-based film that doesn't adapt the setting to fit classic story formulas. Imagine being able to recognize things like camping, kill-stealing, mismatched gear, guilds of disparate mercenaries, etc. I won't abandon all of those old formulas unless I can come up with something that works as well, but I think I can do that.
So here's where you come in. Regardless of how I might work them into the story:
- What are some essential characteristics of classic MMOs? (camping, levelling, raids, etc.)
- What was one (or more) of your most memorable MMO experiences? Details appreciated.