It's the epitome of myopic design...
The developers play their game only on HD-TVs, so they make the short-sighted (or even deliberate) mistake of providing only one size for all the game's text: HD size (i.e., small). As a result, gamers with standard-definition TVs -- still the majority of gamers -- have to strain their eyes if they can read anything at all.
It's a senselessly common problem that has irritated me in many games. But this is the first time I've heard a developer basically tell the gamers with standard TVs that they don't matter.
Yes, HD is the future. But many of us aren't there yet. I realize that text size affects UI design. But is the difficulty really so significant that you're willing to exclude millions of potential customers?
This seems plainly ridiculous to me. Am I speaking from ignorance here?