Wednesday, February 04, 2009

the graphical plateau

Pete wonders why he seems to care less about graphics in games these days than he used to. Here's my theory.

It's a natural response to industry development. Graphics in the beginning sucked. Primitive graphics are fine for some games, but detrimental for others. The higher the industry bar is raised, the more sorts of games that can succeed with standard or slightly-substandard graphics and the fewer games that require top-of-the-line graphics. At this point, the bar has been raised high enough that most game concepts are viable at the standard graphical level.

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