Showing posts with label casual. Show all posts
Showing posts with label casual. Show all posts

Tuesday, May 31, 2011

less skill = more need of xp and rewards

If I could change one thing in Black Ops, I would attempt to better separate casual and hardcore gamers from each other. One way would be to offer them different contracts.

The current system makes all contracts available to all players. Only the most skilled players even attempt the most difficult contracts which offer the best rewards. This is silly, because more skilled players have an easier time leveling up, anyway. They also tend to be achievement-oriented gamers (challenge junkies) who would be more tolerant of a slower pace of leveling. It's the less skilled players who most appreciate and need the bonus XP and CoD Points.

So separate them.

Black Ops
already allows players to sacrifice all progression for Prestige. Offer players interested in Prestige more difficult contracts. Make it so that the hardcore's "easy" contracts are similar to the casuals' "difficult" contracts.

This would lessen the frustration of casual players by giving them contracts which are both within their ability and worth plenty of XP. More accessible contracts would provide more short-term enjoyment, and more XP would increase long-term enjoyment.

Currently, too many CoD players are frustrated because they are lobbed in with players of vastly different skill levels.

Thursday, October 29, 2009

hardcore for casuals

I was happy to hear that Left 4 Dead 2 will include a sort of hardcore mode. Players can opt to give up aid from the interface, like being able to see one's teammates through walls by a surrounding glow.

Hardcore modes don't please only the hardcore. They also please casual players by getting hardcore players the hell out of their games.

For a casual player, there are few things more annoying than a fellow player trying to squeeze your every action into some achievement fanatic's model. It's like all freedom of choice is robbed from you as a tyrant barks out a strategy that he grabbed off some website for people who are more concerned about being the best than having fun.

I'm really not trying to insult hardcore players. I realize that winning is the definition of fun for some people, and that's fine. I enjoy victory and competition, myself, but I'm generally more concerned with the journey than the end; as are many gamers.

I'm just pointing out that providing a hardcore mode or customizable multiplayer scenarios allows hardcore and casual players to each enjoy playing the game their own way. A hardcore mode can be a good idea even if the hardcore are not a major part of your target audience.