Showing posts with label online. Show all posts
Showing posts with label online. Show all posts

Tuesday, February 24, 2009

pay-to-play events

It seems strange to me that DLC always takes the form of permanent content... always as objects, rather than events.

In the case of MMOs, it would be hard to charge for events after so many years of including that service in the subscription package. But I'm surprised games like Call of Duty 4 and Rock Band 2 don't have pay-to-play events.

It could take any number of forms. Tournaments could offer real prizes, which were bought with entry money. Music games could offer songs as temporary downloads (surely, record labels would make more songs available then). This stuff could be offered for pennies.

Monday, February 23, 2009

offline play isn't going anywhere

Apparently, almost half of the gamers with an account on Xbox Live don't pay for a Gold membership (which would give them access to online multiplayer). This makes me even more certain that online play and multiplayer are not, as they are sometimes touted to be, the future of gaming. They are merely options, with offline play and single-player games remaining very popular.

We can assume that many 360 gamers want to play online but either will not / cannot pay for it or they don't have enough free time to justify the expense. However, we can also assume that many gamers pay for a Gold account but don't regularly use it for online play (I'm an example). I expect those and other factors make the Gold/Silver accounts balance a less-than-perfect indicator of interest in single-player gameplay vs multiplayer, but it might be roughly accurate in that regard.

More importantly, though, we can look at the sales figures for single-player games. Bioshock, Assassin's Creed, Oblivion, Fallout 3, Super Mario Galaxy, Wii Play, Wii Sports, Wii Fit, and Metal Gear Solid 4 are all bestselling games that thrive on offline, single-player experiences. Other hits like The Sims, Spore, and Little Big Planet are essentially offline, single-player experiences in which online components work backstage. Single-player games are still very profitable and still among the most popular games around.

And yet, how much money is there to be had from downloadable content? That potential will skew the market toward online gameplay. Single-player games will always have a large share of the market, but I expect we'll see more and more games using the model of Oblivion and GTA IV: single-player, but with DLC that does not always appear simultaneously as hard copies.