Tuesday, November 28, 2006

Delays and Ports

A couple random thoughts...

I noticed that S.T.A.L.K.E.R. is now scheduled for an early January release. When I first learned about it, I was really interested, but a year's worth of release date delays has allowed that intial enthusiasm to wane to the point that I'm no longer watching it. Had they waited until they were done to publicize a release date, I probably would have been caught up in the game's novelty and purchased it impulsively.

That's a common mistake, and I really don't see the upside of starting one's advertising campaign more than a month before release. Afterall, what good are word-of-mouth results if the effect has so long to fade into distant memory?

And then there's the F.E.A.R. port. Coming out so long after the original PC release, it suffers from the same thing. But there's one additional problem. It's so long after the initial release and has been modified so little that I've never been able to shake the bitter feeling like I'm being offered someone's leftovers. I'm a PC gamer more than a 360 gamer...I have no rival feelings against the PC, but the game still feels somehow cheapened by being offered to 360 gamers after such a long delay. I don't think it's a rational feeling, but it's a factor in my buying decision nonetheless, and I'm inclined to think there are probably others who feel the same way. This might be a significant consideration when releasing something cross-platform.

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