In drama, there is often a tendency to dwell on the darkness and pain. It can be easier to capture an audience with sadness than with joy. We should make a conscious effort to focus some gameplay experiences on events of joy and comfort; not just the resolution of a crisis, the avoidance of catastrophe, but also the discovery of new levels of happiness and fulfillment.
I was just thinking that most upbeat moments in game stories are, if not humor, little more than the end of unhappiness. Joy should take us far beyond mere relief.
Thursday, January 25, 2007
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