... . Designers like to talk about games that will make us sad and angry the way movies do, but gamers in general don't want that sort of stuff in games (at least, not in the sort of games we're already familiar with). Unsettling movies and unsettling games are fundamentally different. The saddened or angered movie viewer must only continue to watch further events. The saddened or angered gamer must continue to participate in events. Therefore, negative emotions require more patience from gamers than from movie-viewers.
What do you think? Am I right that there are more barriers to including the full spectrum of emotions in games than just people respecting games as a dramatic medium, like films?