Tuesday, February 05, 2008

know thy enemy

Sometime tomorrow, I'll pick up my pre-order of Culdcept Saga. One interesting feature of that board-card game is that you're able to see your opponent's cards. You know every card they draw and even get a glimpse of their entire hand each turn.

Some reviewers complained about this, because it definitely goes against expectations. But it's an interesting twist, I enjoy it in the CS demo, and I've been thinking how it might open up a new style of gameplay for many genres.

RTS games, for example. Imagine knowing at all times what your enemy is doing. What would it be like if the element of surprise was not present?

It's a little more common in mono-a-mono games. If an enemy spell takes 3 seconds to cast, the player might be able to recognize it in the first second and cast a 2-second counterspell. In Sid Meier's Pirates!, the same is possible in dueling.

Anyway, how do y'all feel about some games including complete transparency?


  1. It seems to me that transparency eventually becomes a part of almost every game anyways. In a PvP context, with time and a lot of experience, you do end up being able to read your opponent's mind and "see his deck". Having played through various scenarios numerous times and getting very familiar with the given parameters and variables of a geme, I think you do often get to know better than your opponent what his capabilities and options are.

    So transparancy in games isn't such a novel concept to my gaming experience and therefore does not excite me much one way or another.

    That being said this card game's premice still does look intriguing!

  2. I've ben playing a lot of Culdcept Saga, and I can say that the ability to see your opponent's cards for a second does effect your strategy.

    In particular, it favors the defense when being invaded, as you can see the items that your opponent may or may not use. If you're attacking, you have only your memory to use when planning on whether or not to use a card.


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