Thursday, March 06, 2008

could Spore help Metaplace modelers?

I've mused before about collective assets in the upcoming community of Metaplace designers. Now, I'm wondering if Maxis would be willing to join that community, and if there's any financial reason they couldn't.

Spore seems to have a load of impressive editors. Its gamers will soon be designing animals, plants, buildings, transports, military vessels, spaceships, music, and who knows what else. And, just as Wright said he hoped, it all appears to be Pixar-quality.

All of those assets will be shared between Spore players through highly-compressed but detailed files. Well, what about sharing with non-Sporedians?

Just think of how useful those editors could be to Metaplace designers! Designing art, like designing anything else, can be much easier when shaping some pre-existing thing and receiving real-time feedback than when having to imagine somehing new from a blank slate. I think Spore could greatly empower the Metaplace design community. All that's needed is Maxis and EA's permission, and a tool that could convert Spore item files into 3-D models that could be imported to a Metaplace game.

Do Maxis or EA have any incentive to prevent the sharing of Spore players' creations outside of the Spore community?

If they do, it's not obvious to me. I don't see how their choice to share could hinder Spore's popularity or act as direct competition. If anything, it would direct more attention to Spore.

I hope Wright, Maxis, and EA will consider the possibility of creating or allowing a program that transfigures Spore item files into non-Spore files. It would be greatly appreciated by hundreds of gamers and designers.

1 comment:

  1. Interesting thoughts Aaaron. I think Cuppycake would love to get her hands on Spore related content for her project, Metaplace!


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