Thursday, March 13, 2008

what D&D character am i?

I Am A: Neutral Good Human Cleric (3rd Level)

Ability Scores:

Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

I have to admit that I'm a little disappointed at being human. =/

I wish more games would present clerics similar to those of the first Neverwinter Nights. A cleric would select so many spells of each level from a wide variety of options, then would select two "domains" of magic to customize his spellbook with. So one cleric might specialize in Death magic and Animal magic while another might specialize in Water magic and Sun magic. I really despise most MMO class skill systems for making players so similar to one another.


  1. I agree that the games would all be more interesting that way, but it would only be a matter of time before someone figured out the ultimate raiding build, or the ultimate PVP build. Then, when you applied to a guild, they would ask you; Are you specced 0/10/62/1/12 - Fire? Would you be willing to respec? This is in fact what happens in WoW to a large degree with three possible skill trees. One of them in every class is almost universally ignored in favor of one of the other two.

    I like your idea and the way you think about this, but I'mnot sure how practical it is.

  2. That's only a problem if you leave the other traditional MMO systems alone. Everything affects everything, so you have to tweak all your goals to match each other before setting any system in stone.

    The problem you refer to occurs for a number of reasons, such as the predictability of encounters, the system of experience points, and predictable loot tables. Make the game more about exploration, ala games like NWN or Diablo 2, and the problem is greatly reduced.


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