Tuesday, April 15, 2008
raid leaders aren't your friends
In response to Cameron's excellent post on Massively:
General George Patton once said, "I don't want my men to like me. I want them to fight for me." He was right. He got more out of his men than General Bradley, who used honey. But he wasn't talking about fun. He was talking about war.
Raids, in their current form, place unnecessary tension between fun and efficiency... and make me wonder if endgame MMO content is really about entertainment. A sense of achievement shouldn't be confused with fun. A raid (again, in the present form) is basically a group struggle focused on individual reward. Not all struggles are enjoyable.
Basketball and football are rigidly organized. The best coaches are always hard-nosed generals who only loosen up after victory (look at "Bear" Bryant, the coach with the greatest record in the history of NCAA football). But, likewise, those players often don't consider their sport fun during the games... only after the games, in retrospect.
Raids seem similar. During the raid, fun isn't a real value; but it might be considered fun in retrospect.
The sad thing is that all raiding is that way. MMOs include content for a variety of interests and playstyles in their early levels. Why must the endgame always boil down to mechanical guild work and achievement-focused gameplay?
Also, soldiers should be more than mere cogs in a rigidly ordered machine (as they are in reality). Efficiently performing one's role shouldn't negate all individuality.