Tuesday, October 14, 2008

scripted choices

Lionhead has come up with a cool and relevant flash game to advertise their upcoming 360 game. I call it relevant because it gives people a taste of the sort of choices they might have to make in Fable 2.



It's interesting and fun, but it demonstrates the problem I mentioned when playing Mass Effect, the inevitable consequence of offering players scripted choices: the designer can't include or even think of every choice different players would choose to make in a given circumstance. Scripted choices are still worthwhile, but the player should also be able to choose in less restricted ways.

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