I played a lot of Call of Duty 4 on my 360 over the weekend. One thing that has always bugged me about that game is how often matches are cut short when the host leaves/ends the game, presumably because of an interrupted connection most of the time.
That such interruptions occur from time to time is understandable. What isn't understandable is how it can happen repeatedly to the same host.
I'm no techie, so perhaps I'm missing something. But it seems this could be fixed if hosting was automatically switched to another player's console whenever the current host repeatedly suffers connection problems or continues to manually end games (not counting private matches, of course). Is this not possible? not feasible?