Friday, September 26, 2008

Iron Grip: Warlord closed beta

Isotx is taking applications now for the closed beta of Iron Grip: Warlord, their unique FPS/RTS hybrid.

I worked for Isotx very briefly and was privileged to offer a small contribution to the Iron Grip lore. So I'm excited to see the game start to reach fruition.

Warlord continues from Iron Grip: The Oppression, a Half-Life 2 total conversion mod that you can find here. What makes The Oppression a unique multiplayer game is that one side plays the game as an FPS while the other side plays as an RTS.

Warlord, on the other hand, is not a mod. It's a full commercial game that takes place in a different corner of the Iron Grip universe (which is huge) and follows the same style of gameplay. Isotx decided to revamp the graphics earlier this year, and it shows. The game's looking good:


  1. You worked in the industry then Aaron? That's cool, do you think you'd like a permanent job in gaming?

  2. Like I said, only very briefly. I had a one month trial contract. My work was purely a distance job from home (though it happened to coincide with Christmas time and my stay with a relatives... distracting!), and I'm not made for jobs like that. Honestly, I didn't contribute as much as they deserved, but I'm happy to have been able to contribute anything to a cool game like this. Most of my work was with CrosuS.

    Isotx is a unique company in that the lion's share of contributions are made through the internet, from afar. It's an international company in a way that wouldn't have been possible before the internet, and it makes their achievements that much more impressive in my opinion.

    Music is my professional calling. I would probably still accept a writing or design job in the game industry, but music performance and songwriting is what I know I'm supposed to do. And what I do now through the blog, contribute to the public design discussions and occasionally meet designers I can help directly, that's something I can keep doing as I focus on music and other things.

    Besides, I'm more a high concept guy. There are better people to work on implementation. I'm not a coder (not yet, anyway).


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