Wednesday, May 13, 2009

false positives

I recently watched a submarine movie called Grey Lady Down. In one part, radar is disrupted by canyon walls, making everything a blur. Sonar similarly returns much information that must be filtered out and many false positives.



Could this sort of scenario be made fun with FPS radar?

What if some parts of a map were radar dead zones? What if certain objects on some maps appear as false positives on radar, requiring familiarity for players to know the static dots aren't poachers?

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