Thursday, August 30, 2007

AGC final schedule

I finally got around to choosing between my "possibles" and putting together a definite schedule. Like last time, I'll be missing a lot of presentations I really want to hear, but oh well. I'll be spending more time at the Writing sessions than any other track, since writer positions are what I'll be applying for (mainly, at least).



Wednesday

  • 9:30 - How to Rule the World (of Warcraft): Ten Lessons
  • 11:00 - Everything I Needed to Know about Game Writing I Learned from Star Trek
  • 1:30 - Familiarity Breeds Contempt: Building Game Stories that Flow
  • 3:00 - Identifying, Engaging and Empowering Community Influencers
  • 4:30 - Is It Fun Yet?


Thursday

  • 9:30 - Negotiating Mind Games [This one got left off the Schedule at a Glance summary; but it's still listed among the sessions, so I'm assuming it's still alive.]
  • 11:00 - Designing for Global Entertainment: Launching Final Fantasy XI on Multiple Platforms
  • 1:30 - The Zen of Online Game Design
  • 3:00 - Playing Nice with Alternative Media
  • 4:30 - Writing, the Bioware Way

Friday

  • 9:30 - A Game Industry Journeyman
  • 11:00 - Creating a New Age of VO in Games
  • 1:30 - Literate Gaming: How We Can and Must Do Better at Writing for Games


I've always wanted to know how to rule the world. Finally, I will. =)

By the way, if anyone else attending was looking forward to the PC GameOn following the conference, I noticed that it's been cancelled (though it's still listed in the AGC's preview guide).

I know a few of you are staying at the same hotel. If you'd like a ride, rather than getting a taxi or walking in our glorious Texas heat, I'd be happy to pick you up. But I'm planning on being at the AGC for a 9:30 session all three days.

I'll likely be driving into town sometime late afternoon on Tuesday. I haven't made plans for when I'll be heading home, since San Antonio (where I'm living now) is only about an hour-and-a-half from Austin.

Oh yeah. If you weren't already aware, Southerners judge distance by time, instead of miles. =P

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