"One of the things that’s key to “Diablo II” — and I’ve gone through and done timing on it — it changes environments every 15 minutes, and every 45 minutes they give you an environment that looks completely different than one you’ve ever seen before. And when they change environments, the contrast is huge. It’s like I’m in green lush fields, and now I’m in the darkest dungeon you’ve ever seen. I’m in a bright sandy desert, and now I’m in a completely dim mummy tomb. There are these vast shifts in look, and it’s one of the things that keeps people interested in playing the game."That's a great observation. I can't think of another game that comes close to that frequency of major setting shifts. Learn it. Love it.
Tuesday, August 05, 2008
Diablo 3 developer Jay Wilson had this to say about Diablo 2's art: