This is a great new take on the MMO concept.
The third paragraph of that article is what really interests me. Just like in any other MMO, players will form a loose community by taking on complimentary roles. But unlike in most MMOs, those roles are not coded templates which players are forced to choose. Players will choose and shape their own roles, often discovering them by happenstance. As a result, there will likely be a lot of room for individuality and enough dynamics to allow many fresh play-sessions (a long-lasting game).
If Cities XL turns out well, I expect MMO developers could learn a lot from it in this regard.
Wednesday, August 27, 2008
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I agree. It seems so archaic to me to have these predefined classes that everyone must choose from, though I've never made an MMO so I'm not really one to talk. I'm glad to see some games beginning to experiment away from this convention.
ReplyDeleteI will be very interested to see how Cities XL turns out.